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Organization of the information flow. For many applications, the flow of information must be structured and there are precedence relationships between the different types of information. In the time example above, Alice must greet Bob before asking for the current time. Alice would not ask for the current time first and greet Bob afterwards. Such precedence relationships exist in networked applications as well. For example, a server must receive a username and a valid password before accepting more complex commands from its clients.
Let us first discuss the syntactical rules. We will later explain how the information flow can be organized by analyzing real networked applications.
Application-layer protocols exchange two types of messages. Some protocols such as those used to support electronic mail exchange messages expressed as strings or lines of characters. As the transport layer allows hosts to exchange bytes, they need to agree on a common representation of the characters. The first and simplest method to encode characters is to use the :term:`ASCII` table. :rfc:`20` provides the ASCII table that is used by many protocols on the Internet. For example, the table defines the following binary representations :
`A` : `1000011b`
`0` : `0110000b`
`z` : `1111010b`
`@` : `1000000b`
`space` : `0100000b`
In addition, the :term:`ASCII` table also defines several non-printable or control characters. These characters were designed to allow an application to control a printer or a terminal. These control characters include `CR` and `LF`, that are used to terminate a line, and the `Bell` character which causes the terminal to emit a sound.
`carriage return` (`CR`) : `0001101b`
`line feed` (`LF`) : `0001010b`
`Bell`: `0000111b`
The :term:`ASCII` characters are encoded as a seven bits field, but transmitted as an eight-bits byte whose high order bit is usually set to `0`. Bytes are always transmitted starting from the high order or most significant bit.
Most applications exchange strings that are composed of fixed or variable numbers of characters. A common solution to define the character strings that are acceptable is to define them as a grammar using a Backus-Naur Form (:term:`BNF`) such as the Augmented BNF defined in :rfc:`5234`. A BNF is a set of production rules that generate all valid character strings. For example, consider a networked application that uses two commands, where the user can supply a username and a password. The BNF for this application could be defined as shown in the figure below.
A simple BNF specification
The example above defines several terminals and two commands : `usercommand` and `passwordcommand`. The `ALPHA` terminal contains all letters in upper and lower case. In the `ALPHA` rule, `%x41` corresponds to ASCII character code 41 in hexadecimal, i.e. capital `A`. The `CR` and `LF` terminals correspond to the carriage return and linefeed control characters. The `CRLF` rule concatenates these two terminals to match the standard end of line termination. The `DIGIT` terminal contains all digits. The `SP` terminal corresponds to the white space characters. The `usercommand` is composed of two strings separated by white space. In the ABNF rules that define the messages used by Internet applications, the commands are case-insensitive. The rule `"user"` corresponds to all possible cases of the letters that compose the word between brackets, e.g. `user`, `uSeR`, `USER`, `usER`, ... A `username` contains at least one letter and up to 8 letters. User names are case-sensitive as they are not defined as a string between brackets. The `password` rule indicates that a password starts with a letter and can contain any number of letters or digits. The white space and the control characters cannot appear in a `password` defined by the above rule.
Besides character strings, some applications also need to exchange 16 bits and 32 bits fields such as integers. A naive solution would have been to send the 16- or 32-bits field as it is encoded in the host's memory. Unfortunately, there are different methods to store 16- or 32-bits fields in memory. Some CPUs store the most significant byte of a 16-bits field in the first address of the field while others store the least significant byte at this location. When networked applications running on different CPUs exchange 16 bits fields, there are two possibilities to transfer them over the transport service :
send the most significant byte followed by the least significant byte
send the least significant byte followed by the most significant byte
The first possibility was named `big-endian` in a note written by Cohen [Cohen1980]_ while the second was named `little-endian`. Vendors of CPUs that used `big-endian` in memory insisted on using `big-endian` encoding in networked applications while vendors of CPUs that used `little-endian` recommended the opposite. Several studies were written on the relative merits of each type of encoding, but the discussion became almost a religious issue [Cohen1980]_. Eventually, the Internet chose the `big-endian` encoding, i.e. multi-byte fields are always transmitted by sending the most significant byte first, :rfc:`791` refers to this encoding as the :term:`network-byte order`. Most libraries [#fhtonl]_ used to write networked applications contain functions to convert multi-byte fields from memory to the network byte order and the reverse.
Besides 16 and 32 bit words, some applications need to exchange data structures containing bit fields of various lengths. For example, a message may be composed of a 16 bits field followed by eight, one bit flags, a 24 bits field and two 8 bits bytes. Internet protocol specifications will define such a message by using a representation such as the one below. In this representation, each line corresponds to 32 bits and the vertical lines are used to delineate fields. The numbers above the lines indicate the bit positions in the 32-bits word, with the high order bit at position `0`.
Message format
The message mentioned above will be transmitted starting from the upper 32-bits word in network byte order. The first field is encoded in 16 bits. It is followed by eight one bit flags (`A-H`), a 24 bits field whose high order byte is shown in the first line and the two low order bytes appear in the second line followed by two one byte fields. This ASCII representation is frequently used when defining binary protocols. We will use it for all the binary protocols that are discussed in this book.
The peer-to-peer model emerged during the last ten years as another possible architecture for networked applications. In the traditional client-server model, hosts act either as servers or as clients and a server serves a large number of clients. In the peer-to-peer model, all hosts act as both servers and clients and they play both roles. The peer-to-peer model has been used to develop various networked applications, ranging from Internet telephony to file sharing or Internet-wide filesystems. A detailed description of peer-to-peer applications may be found in [BYL2008]_. Surveys of peer-to-peer protocols and applications may be found in [AS2004]_ and [LCP2005]_.
The transport layer
A network is always designed and built to enable applications running on hosts to exchange information. In a previous chapter, we have explained the principles of the `network layer` that enables hosts connected to different types of datalink layers to exchange information through routers. These routers act as relays in the network layer and ensure the delivery of packets between any pair of hosts attached to the network.
The network layer ensures the delivery of packets on a hop-by-hop basis through intermediate nodes. As such, it provides a service to the upper layer. In practice, this layer is usually the `transport layer` that improves the service provided by the `network layer` to make it usable by applications.
Most networks use a datagram organization and provide a simple service which is called the `connectionless service`.
The figure below provides a representation of the connectionless service as a `time-sequence diagram`. The user on the left, having address `S`, issues a `Data.request` primitive containing Service Data Unit (SDU) `M` that must be delivered by the service provider to destination `D`. The dashed line between the two primitives indicates that the `Data.indication` primitive that is delivered to the user on the right corresponds to the `Data.request` primitive sent by the user on the left.
There are several possible implementations of the connectionless service. Before studying these realizations, it is useful to discuss the possible characteristics of the connectionless service. A `reliable connectionless service` is a service where the service provider guarantees that all SDUs submitted in `Data.requests` by a user will eventually be delivered to their destination. Such a service would be very useful for users, but guaranteeing perfect delivery is difficult in practice. For this reason, network layers usually support an `unreliable connectionless service`.
An `unreliable connectionless` service may suffer from various types of problems compared to a `reliable connectionless service`. First of all, an `unreliable connectionless service` does not guarantee the delivery of all SDUs. This can be expressed graphically by using the time-sequence diagram below.

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../../principles/transport.rst:99
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locale/pot/principles/transport.pot, string 38