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String updated in the repository |
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String updated in the repository |
Unfortunately, this is not always sufficient to ensure a reliable delivery of the SDUs. Consider the case where a client sends tens of SDUs to a server. If the server is faster than the client, it will be able to receive and process all the frames sent by the client and deliver their content to its user. However, if the server is slower than the client, problems may arise. The datalink entity contains buffers to store SDUs that have been received as a `Data.request` but have not yet been sent. If the application is faster than the physical link, the buffer may become full. At this point, the operating system suspends the application to let the datalink entity empty its transmission queue. The datalink entity also uses a buffer to store the received frames that have not yet been processed by the application. If the application is slow to process the data, this buffer may overflow and the datalink entity will not able to accept any additional frame. The buffers of the datalink entity have a limited size and if they overflow, the arriving frames will be discarded, even if they are correct.
Unfortunately, this is not always sufficient to ensure a reliable delivery of the SDUs. Consider the case where a client sends tens of SDUs to a server. If the server is faster than the client, it will be able to receive and process all the frames sent by the client and deliver their content to its user. However, if the server is slower than the client, problems may arise. The datalink entity contains buffers to store SDUs that have been received as a `Data.request` but have not yet been sent. If the application is faster than the physical link, the buffer may become full. At this point, the operating system suspends the application to let the datalink entity empty its transmission queue. The datalink entity also uses a buffer to store the received frames that have not yet been processed by the application. If the application is slow to process the data, this buffer may overflow and the datalink entity will not able to accept any additional frame. The buffers of the datalink entity have a limited size and if they overflow, the arriving frames will be discarded, even if they are correct.
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|---|---|
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Ctrl + ↑ or Alt + ↑ or Cmd + ↑ or |
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Ctrl + 1 to
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Toggle the Needs editing checkbox. |
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| ← | Browse the previous translation string. |
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