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If, unfortunately, the distance vector sent to router `C` is lost due to a transmission error or because router `C` is overloaded, a new count to infinity problem can occur. If router `C` sends its distance vector :math:`[A=2,B=1,C=0,E=\infty]` to router `E`, this router installs a route of distance `3` to reach `A` via `C`. Router `E` sends its distance vectors :math:`[A=3,B=\infty,C=1,E=1]` to router `B` and :math:`[A=\infty,B=1,C=\infty,E=0]` to router `C`. This distance vector allows `B` to recover a route of distance `4` to reach `A`.
Forwarding tables versus routing tables
Routers usually maintain at least two data structures that contain information about the reachable destinations. The first data structure is the `routing table`. The `routing table` is a data structure that associates a destination to an outgoing interface or a nexthop router and a set of additional attributes. Different routing protocols can associate different attributes for each destination. Distance vector routing protocols will store the cost to reach the destination along the shortest path. Other routing protocols may store information about the number of hops of the best path, its lifetime or the number of sub paths. A `routing table` may store different paths towards a given destination and flag one of them as the best one.
The `routing table` is a software data structure which is updated by (one or more) routing protocols. The `routing table` is usually not directly used when forwarding packets. Packet forwarding relies on a more compact data structure which is the `forwarding table`. On high-end routers, the `forwarding table` is implemented directly in hardware while lower performance routers will use a software implementation. A `forwarding table` contains a subset of the information found in the `routing table`. It only contains the nexthops towards each destination that are used to forward packets and no attributes. A `forwarding table` will typically associate each destination to one or more outgoing interface or nexthop router.
Link state routing
Link state routing is the second family of routing protocols. While distance vector routers use a distributed algorithm to compute their routing tables, link-state routers exchange messages to allow each router to learn the entire network topology. Based on this learned topology, each router is then able to compute its routing table by using a shortest path computation such as Dijkstra's algorithm [Dijkstra1959]_. A detailed description of this shortest path algorithm may be found in [Wikipedia:Dijkstra]_.
For link-state routing, a network is modeled as a `directed weighted graph`. Each router is a node, and the links between routers are the edges in the graph. A positive weight is associated to each directed edge and routers use the shortest path to reach each destination. In practice, different types of weights can be associated to each directed edge :
unit weight. If all links have a unit weight, shortest path routing prefers the paths with the least number of intermediate routers.
weight proportional to the propagation delay on the link. If all link weights are configured this way, shortest path routing uses the paths with the smallest propagation delay.
:math:`weight=\frac{C}{bandwidth}` where `C` is a constant larger than the highest link bandwidth in the network. If all link weights are configured this way, shortest path routing prefers higher bandwidth paths over lower bandwidth paths.
Usually, the same weight is associated to the two directed edges that correspond to a physical link (i.e. :math:`R1 \rightarrow R2` and :math:`R2 \rightarrow R1`). However, nothing in the link state protocols requires this. For example, if the weight is set in function of the link bandwidth, then an asymmetric ADSL link could have a different weight for the upstream and downstream directions. Other variants are possible. Some networks use optimization algorithms to find the best set of weights to minimize congestion inside the network for a given traffic demand [FRT2002]_.
When a link-state router boots, it first needs to discover to which routers it is directly connected. For this, each router sends a HELLO message every `N` seconds on all its interfaces. This message contains the router's address. Each router has a unique address. As its neighboring routers also send HELLO messages, the router automatically discovers to which neighbors it is connected. These HELLO messages are only sent to neighbors that are directly connected to a router, and a router never forwards the HELLO messages that it receives. HELLO messages are also used to detect link and router failures. A link is considered to have failed if no HELLO message has been received from a neighboring router for a period of :math:`k \times N` seconds.
Once a router has discovered its neighbors, it must reliably distribute all its outgoing edges to all routers in the network to allow them to compute their local view of the network topology. For this, each router builds a `link-state packet` (LSP) containing the following information:
LSP.Router: identification (address) of the sender of the LSP
LSP.age: age or remaining lifetime of the LSP
LSP.seq: sequence number of the LSP
These LSPs must be reliably distributed inside the network without using the router's routing table since these tables can only be computed once the LSPs have been received. The `Flooding` algorithm is used to efficiently distribute the LSPs of all routers. Each router that implements `flooding` maintains a `link state database` (LSDB) containing the most recent LSP sent by each router. When a router receives a LSP, it first verifies whether this LSP is already stored inside its LSDB. If so, the router has already distributed the LSP earlier and it does not need to forward it. Otherwise, the router forwards the LSP on all its links except the link over which the LSP was received. Flooding can be implemented by using the following pseudo-code.
Which is the most recent LSP ?
A router that implements flooding must be able to detect whether a received LSP is newer than the stored LSP. This requires a comparison between the sequence number of the received LSP and the sequence number of the LSP stored in the link state database. The ARPANET routing protocol [MRR1979]_ used a 6 bits sequence number and implemented the comparison as follows :rfc:`789`
This comparison takes into account the modulo :math:`2^{6}` arithmetic used to increment the sequence numbers. Intuitively, the comparison divides the circle of all sequence numbers into two halves. Usually, the sequence number of the received LSP is equal to the sequence number of the stored LSP incremented by one, but sometimes the sequence numbers of two successive LSPs may differ, e.g. if one router has been disconnected for some time. The comparison above worked well until October 27, 1980. On this day, the ARPANET crashed completely. The crash was complex and involved several routers. At one point, LSP `40` and LSP `44` from one of the routers were stored in the LSDB of some routers in the ARPANET. As LSP `44` was the newest, it should have replaced LSP `40` on all routers. Unfortunately, one of the ARPANET routers suffered from a memory problem and sequence number `40` (`101000` in binary) was replaced by `8` (`001000` in binary) in the buggy router and flooded. Three LSPs were present in the network and `44` was newer than `40` which is newer than `8`, but unfortunately `8` was considered to be newer than `44`... All routers started to exchange these three link state packets forever and the only solution to recover from this problem was to shutdown the entire network :rfc:`789`.
Current link state routing protocols usually use 32 bits sequence numbers and include a special mechanism in the unlikely case that a sequence number reaches the maximum value (with a 32 bits sequence number space, it takes 136 years to cycle the sequence numbers if a link state packet is generated every second).
To deal with the memory corruption problem, link state packets contain a checksum or CRC. This checksum is computed by the router that generates the LSP. Each router must verify the checksum when it receives or floods an LSP. Furthermore, each router must periodically verify the checksums of the LSPs stored in its LSDB. This enables them to cope with memory errors that could corrupt the LSDB as the one that occurred in the ARPANET.
Flooding is illustrated in the figure below. By exchanging HELLO messages, each router learns its direct neighbors. For example, router `E` learns that it is directly connected to routers `D`, `B` and `C`. Its first LSP has sequence number `0` and contains the directed links `E->D`, `E->B` and `E->C`. Router `E` sends its LSP on all its links and routers `D`, `B` and `C` insert the LSP in their LSDB and forward it over their other links.
Flooding allows LSPs to be distributed to all routers inside the network without relying on routing tables. In the example above, the LSP sent by router `E` is likely to be sent twice on some links in the network. For example, routers `B` and `C` receive `E`'s LSP at almost the same time and forward it over the `B-C` link. To avoid sending the same LSP twice on each link, a possible solution is to slightly change the pseudo-code above so that a router waits for some random time before forwarding a LSP on each link. The drawback of this solution is that the delay to flood an LSP to all routers in the network increases. In practice, routers immediately flood the LSPs that contain new information (e.g. addition or removal of a link) and delay the flooding of refresh LSPs (i.e. LSPs that contain exactly the same information as the previous LSP originating from this router) [FFEB2005]_.
To ensure that all routers receive all LSPs, even when there are transmissions errors, link state routing protocols use `reliable flooding`. With `reliable flooding`, routers use acknowledgments and if necessary retransmissions to ensure that all link state packets are successfully transferred to each neighboring router. Thanks to reliable flooding, all routers store in their LSDB the most recent LSP sent by each router in the network. By combining the received LSPs with its own LSP, each router can build a graph that represents the entire network topology.
Static or dynamic link metrics ?

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locale/cs/LC_MESSAGES/principles/network.po, string 177