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The `Spanning Tree Protocol` uses its own terminology that we illustrate in the figure above. A switch port can be in three different states : `Root`, `Designated` and `Blocked`. All the ports of the `root` switch are in the `Designated` state. The state of the ports on the other switches is determined based on the `BPDU` received on each port.
The `Spanning Tree Protocol` uses the ordering relationship to build the spanning tree. Each switch listens to `BPDUs` on its ports. When `BPDU = <R,c,T,p>` is received on port `q`, the switch computes the port's `root priority vector`: `V[q] = <R,c+cost[q],T,p,q>` , where `cost[q]` is the cost associated to the port over which the `BPDU` was received. The switch stores in a table the last `root priority vector` received on each port. The switch then compares its own `identifier` with the smallest `root identifier` stored in this table. If its own `identifier` is smaller, then the switch is the root of the spanning tree and is, by definition, at a distance `0` of the root. The `BPDU` of the switch is then `<R,0,R,p>`, where `R` is the switch `identifier` and `p` will be set to the port number over which the `BPDU` is sent.
Otherwise, the switch chooses the best priority vector from its table, `bv = <R,c+cost[q'],T,p,q'>`. The port `q'`, over which this best root priority vector was learned, is the switch port that is closest to the `root` switch. This port becomes the `Root` port of the switch. There is only one `Root` port per switch (except for the `Root` switches whose ports are all `Designated`). The switch can then compute its own `BPDU` as `BPDU = <R,c',S,p>` , where `R` is the `root identifier`, `c'` the cost of the best root priority vector, `S` the identifier of the switch and `p` will be replaced by the number of the port over which the `BPDU` will be sent.
To determine the state of its other ports, the switch compares its own `BPDU` with the last `BPDU` received on each port. Note that the comparison is done by using the `BPDUs` and not the `root priority vectors`. If the switch's `BPDU` is better than the last `BPDU` of this port, the port becomes a `Designated` port. Otherwise, the port becomes a `Blocked` port.
The state of each port is important when considering the transmission of `BPDUs`. The root switch regularly sends its own `BPDU` over all of its (`Designated`) ports. This `BPDU` is received on the `Root` port of all the switches that are directly connected to the `root switch`. Each of these switches computes its own `BPDU` and sends this `BPDU` over all its `Designated` ports. These `BPDUs` are then received on the `Root` port of downstream switches, which then compute their own `BPDU`, etc. When the network topology is stable, switches send their own `BPDU` on all their `Designated` ports, once they receive a `BPDU` on their `Root` port. No `BPDU` is sent on a `Blocked` port. Switches listen for `BPDUs` on their `Blocked` and `Designated` ports, but no `BPDU` should be received over these ports when the topology is stable. The utilization of the ports for both `BPDUs` and data frames is summarized in the table below.
Port state
Receives BPDUs
Sends BPDU
Handles data frames
Blocked
yes
no
Root
Designated
To illustrate the operation of the `Spanning Tree Protocol`, let us consider the simple network topology in the figure below.
A simple Spanning tree computed in a switched Ethernet network
Assume that `Switch4` is the first to boot. It sends its own `BPDU = <4,0,4,1>` (resp. `BPDU = <4,0,4,2>`) on port 1 (resp. port 2). When `Switch1` boots, it sends `BPDU = <1,0,1,1>`. This `BPDU` is received by `Switch4`, which updates its `BPDU` and root priority vector tables and computes a new `BPDU = <1,3,4,1>` (resp. `BPDU = <1,3,4,2>`) on port 1 (resp. port 2). Indeed, there is only one root priority vector and hence, it is the best one. Port 1 of `Switch4` becomes the `Root` port while its second port is still in the `Designated` state.
Assume now that `Switch9` boots and immediately receives `Switch1` 's `BPDU` on port 1. `Switch9` computes its own `BPDU = <1,1,9,1>` (resp. `BPDU = <1,1,9,2>`) on port 1 (resp. port 2) and port 1 becomes the `Root` port of this switch. The `BPDU` is sent on port 2 of `Switch9` and reaches `Switch4`. `Switch4` compares the priority vectors. It notices that the last computed vector (i.e., `V[2] = <1,2,9,2,2>`) is better than `V[1] = <1,3,1,1,1>`. Thus, `Switch4`'s `BPDU` is recomputed and port 2 becomes the `Root` port of `Switch4`. `Switch4` compares its new `BPDU = <1,2,4,p>` with the last `BPDU` received on each port (except for the `Root` port). Port 1 becomes a `Blocked` port on `Switch4` because the `BPDU=<1,0,1,1>` received on this port is better.
During the computation of the spanning tree, switches discard all received data frames, as at that time the network topology is not guaranteed to be loop-free. Once that topology has been stable for some time, the switches again start to use the MAC learning algorithm to forward data frames. Only the `Root` and `Designated` ports are used to forward data frames. Switches discard all the data frames received on their `Blocked` ports and never forward frames on these ports.
Switches, ports and links can fail in a switched Ethernet network. When a failure occurs, the switches must be able to recompute the spanning tree to recover from the failure. The `Spanning Tree Protocol` relies on regular transmissions of the `BPDUs` to detect these failures. A `BPDU` contains two additional fields : the `Age` of the `BPDU` and the `Maximum Age`. The `Age` contains the amount of time that has passed since the root switch initially originated the `BPDU`. The root switch sends its `BPDU` with an `Age` of zero and each switch that computes its own `BPDU` increments its `Age` by one. The `Age` of the `BPDUs` stored on a switch's table is also incremented every second. A `BPDU` expires when its `Age` reaches the `Maximum Age`. When the network is stable, this does not happen as `BPDU` s are regularly sent by the `root` switch and downstream switches. However, if the `root` fails or the network becomes partitioned, `BPDU` will expire and switches will recompute their own `BPDU` and restart the `Spanning Tree Protocol`. Once a topology change has been detected, the forwarding of the data frames stops as the topology is not guaranteed to be loop-free. Additional details about the reaction to failures may be found in [IEEE802.1d]_.
Virtual LANs
Another important advantage of Ethernet switches is the ability to create Virtual Local Area Networks (VLANs). A virtual LAN can be defined as a `set of ports attached to one or more Ethernet switches`. A switch can support several VLANs and it runs one MAC learning algorithm for each Virtual LAN. When a switch receives a frame with an unknown or a multicast destination, it forwards it over all the ports that belong to the same Virtual LAN but not over the ports that belong to other Virtual LANs. Similarly, when a switch learns a source address on a port, it associates it to the Virtual LAN of this port and uses this information only when forwarding frames on this Virtual LAN.
The figure below illustrates a switched Ethernet network with three Virtual LANs. `VLAN2` and `VLAN3` only require a local configuration of switch `S1`. Host `C` can exchange frames with host `D`, but not with hosts that are outside of its VLAN. `VLAN1` is more complex as there are ports of this VLAN on several switches. To support such VLANs, local configuration is not sufficient anymore. When a switch receives a frame from another switch, it must be able to determine the VLAN in which the frame originated to use the correct MAC table to forward the frame. This is done by assigning an identifier to each Virtual LAN and placing this identifier inside the headers of the frames that are exchanged between switches.
Virtual Local Area Networks in a switched Ethernet network
IEEE defined in the [IEEE802.1q]_ standard a special header to encode the VLAN identifiers. This 32 bit header includes a 12 bit VLAN field that contains the VLAN identifier of each frame. The format of the [IEEE802.1q]_ header is described below.
Format of the 802.1q header
The [IEEE802.1q]_ header is inserted immediately after the source MAC address in the Ethernet frame (i.e. before the EtherType field). The maximum frame size is increased by 4 bytes. It is encoded in 32 bits and contains four fields. The Tag Protocol Identifier is set to `0x8100` to allow the receiver to detect the presence of this additional header. The `Priority Code Point` (PCP) is a three bit field that is used to support different transmission priorities for the frame. Value `0` is the lowest priority and value `7` the highest. Frames with a higher priority can expect to be forwarded earlier than frames having a lower priority. The `C` bit is used for compatibility between Ethernet and Token Ring networks. The last 12 bits of the 802.1q header contain the VLAN identifier. Value `0` indicates that the frame does not belong to any VLAN while value `0xFFF` is reserved. This implies that 4094 different VLAN identifiers can be used in an Ethernet network.
802.11 wireless networks Réseaux sans fil 802.11
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This translation Propagated Empty cnp3-ebook/protocols/lan
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Propagated Empty cnp3-ebook/protocols/ethernet

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../../protocols/ethernet.rst:376
String age
3 years ago
Source string age
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locale/fr/LC_MESSAGES/protocols/lan.po, string 117