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RIP routers periodically exchange RIP messages. The format of these messages is shown below. A RIP message is sent inside a UDP segment whose destination port is set to `521`. A RIP message contains several fields. The `command` field indicates whether the RIP message is a request or a response. When a router boots, its routing table is empty and it cannot forward any packet. To speedup the discovery of the network, it can send a request message to the RIP IPv6 multicast address, ``FF02::9``. All RIP routers listen to this multicast address and any router attached to the subnet will reply by sending its own routing table as a sequence of RIP messages. In steady state, routers multicast one of more RIP response messages every 30 seconds. These messages contain the distance vectors that summarize the router's routing table. The current version of RIP is version 2 defined in :rfc:`2453` for IPv4 and :rfc:`2080` for IPv6.
The RIP message format
Each RIP message contains a set of route entries. Each route entry is encoded as a 20 bytes field whose format is shown below. RIP was initially designed to be suitable for different network layer protocols. Some implementations of RIP were used in XNS or IPX networks :rfc:`2453`. The format of the route entries used by :rfc:`2080` is shown below. `Prefix length` is the length of the subnet identifier in bits and the `metric` is encoded as one byte. The maximum metric supported by RIP is `15`.
Format of the RIP IPv6 route entries
A note on timers
The first RIP implementations sent their distance vector exactly every 30 seconds. This worked well in most networks, but some researchers noticed that routers were sometimes overloaded because they were processing too many distance vectors at the same time [FJ1994]_. They collected packet traces in these networks and found that after some time the routers' timers became synchronized, i.e. almost all routers were sending their distance vectors at almost the same time. This synchronization of the transmission times of the distance vectors caused an overload on the routers' CPU but also increased the convergence time of the protocol in some cases. This was mainly due to the fact that all routers set their timers to the same expiration time after having processed the received distance vectors. `Sally Floyd`_ and `Van Jacobson`_ proposed in [FJ1994]_ a simple solution to solve this synchronization problem. Instead of advertising their distance vector exactly after 30 seconds, a router should send its next distance vector after a delay chosen randomly in the [15,45] interval :rfc:`2080`. This randomization of the delays prevents the synchronization that occurs with a fixed delay and is now a recommended practice for protocol designers.
OSPF
Link-state routing protocols are used in IP networks. Open Shortest Path First (OSPF), defined in :rfc:`2328`, is the link state routing protocol that has been standardized by the IETF. The last version of OSPF, which supports IPv6, is defined in :rfc:`5340`. OSPF is frequently used in enterprise networks and in some ISP networks. However, ISP networks often use the IS-IS link-state routing protocol [ISO10589]_ , which was developed for the ISO CLNP protocol but was adapted to be used in IP :rfc:`1195` networks before the finalization of the standardization of OSPF. A detailed analysis of ISIS and OSPF may be found in [BMO2006]_ and [Perlman2000]_. Additional information about OSPF may be found in [Moy1998]_.
Compared to the basics of link-state routing protocols that we discussed in section :ref:`linkstate`, there are some particularities of OSPF that are worth discussing. First, in a large network, flooding the information about all routers and links to thousands of routers or more may be costly as each router needs to store all the information about the entire network. A better approach would be to introduce hierarchical routing. Hierarchical routing divides the network into regions. All the routers inside a region have detailed information about the topology of the region but only learn aggregated information about the topology of the other regions and their interconnections. OSPF supports a restricted variant of hierarchical routing. In OSPF's terminology, a region is called an `area`.
OSPF imposes restrictions on how a network can be divided into areas. An area is a set of routers and links that are grouped together. Usually, the topology of an area is chosen so that a packet sent by one router inside the area can reach any other router in the area without leaving the area [#fvirtual]_ . An OSPF area contains two types of routers :rfc:`2328`:
Internal router : A router whose directly connected networks belong to the area
Area border routers : A router that is attached to several areas.
For example, the network shown in the figure below has been divided into three areas : `area 0`, containing routers `RA`, `RB`, `RC` and `RD`, `area 1`, containing routers `R1`, `R3`, `R4`, `R5` and `RA`, and `area 2` containing `R7`, `R8`, `R9`, `R10`, `RB` and `RC`. OSPF areas are identified by a 32 bit integer, which is sometimes represented as an IP address. Among the OSPF areas, `area 0`, also called the `backbone area`, has a special role. The backbone area groups all the area border routers (routers `RA`, `RB` and `RC` in the figure below) and the routers that are directly connected to the backbone routers but do not belong to another area (router `RD` in the figure below). An important restriction imposed by OSPF is that the path between two routers that belong to two different areas (e.g. `R1` and `R8` in the figure below) must pass through the backbone area.
OSPF areas
Inside each non-backbone area, routers distribute the topology of the area by exchanging link state packets with the other routers in the area. The internal routers do not know the topology of other areas, but each router knows how to reach the backbone area. Inside an area, the routers only exchange link-state packets for all destinations that are reachable inside the area. In OSPF, the inter-area routing is done by exchanging distance vectors. This is illustrated by the network topology shown below.
Hierarchical routing with OSPF
Let us first consider OSPF routing inside `area 2`. All routers in the area learn a route towards `2001:db8:1234::/48` and `2001:db8:5678::/48`. The two area border routers, `RB` and `RC`, create network summary advertisements. Assuming that all links have a unit link metric, these would be:
`RB` advertises `2001:db8:1234::/48` at a distance of `2` and `2001:db8:5678::/48` at a distance of `3`
`RC` advertises `2001:db8:5678::/48` at a distance of `2` and `2001:db8:1234::/48` at a distance of `3`
These summary advertisements are flooded through the backbone area attached to routers `RB` and `RC`. In its routing table, router `RA` selects the summary advertised by `RB` to reach `2001:db8:1234::/48` and the summary advertised by `RC` to reach `2001:db8:5678::/48`. Inside `area 1`, router `RA` advertises a summary indicating that `2001:db8:1234::/48` and `2001:db8:5678::/48` are both at a distance of `3` from itself.
On the other hand, consider the prefixes `2001:db8:aaaa:0000::/64` and `2001:db8:aaaa:0001::/64` that are inside `area 1`. Router `RA` is the only area border router that is attached to this area. This router can create two different network summary advertisements :
`2001:db8:aaaa:0000::/64` at a distance of `1` and `2001:db8:aaaa:0001::/64` at a distance of `2` from `RA`
`2001:db8:aaaa:0000::/63` at a distance of `2` from `RA`
The first summary advertisement provides precise information about the distance used to reach each prefix. However, all routers in the network have to maintain a route towards `2001:db8:aaaa:0000::/64` and a route towards `2001:db8:aaaa:0001::/64` that are both via router `RA`. The second advertisement would improve the scalability of OSPF by reducing the number of routes that are advertised across area boundaries. However, in practice this requires manual configuration on the border routers.
The second OSPF particularity that is worth discussing is the support of Local Area Networks (LAN). As shown in the example below, several routers may be attached to the same LAN.
A first solution to support such a LAN with a link-state routing protocol would be to consider that a LAN is equivalent to a full-mesh of point-to-point links as if each router can directly reach any other router on the LAN. However, this approach has two important drawbacks :
Each router must exchange HELLOs and link state packets with all the other routers on the LAN. This increases the number of OSPF packets that are sent and processed by each router.
Remote routers, when looking at the topology distributed by OSPF, consider that there is a full-mesh of links between all the LAN routers. Such a full-mesh implies a lot of redundancy in case of failure, while in practice the entire LAN may completely fail. In case of a failure of the entire LAN, all routers need to detect the failures and flood link state packets before the LAN is completely removed from the OSPF topology by remote routers.
To better represent LANs and reduce the number of OSPF packets that are exchanged, OSPF handles LAN differently. When OSPF routers boot on a LAN, they elect [#felection]_ one of them as the `Designated Router (DR)` :rfc:`2328`. The `DR` router `represents` the local area network, and advertises the LAN's subnet. Furthermore, LAN routers only exchange HELLO packets with the `DR`. Thanks to the utilization of a `DR`, the topology of the LAN appears as a set of point-to-point links connected to the `DR` router.
How to quickly detect a link failure ?
Network operators expect an OSPF network to be able to quickly recover from link or router failures [VPD2004]_. In an OSPF network, the recovery after a failure is performed in three steps [FFEB2005]_ :

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Source string location
../../protocols/routing.rst:92
String age
3 years ago
Source string age
3 years ago
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locale/pot/protocols/routing.pot, string 28