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When a network node forwards small packets, its performance is usually limited by the number of lookup operations that it can perform every second. This lookup performance is measured in packets per second. The performance may depend on the length of the forwarded packets. The key performance factor is the number of minimal size packets that are forwarded by the node every second. This rate can lead to a capacity in bits per second which is much lower than the sum of the bandwidth of the node's links.
Let us first explore which mechanisms can be used inside a network to control congestion and how these mechanisms can influence the behavior of the end hosts.
As explained earlier, one of the first manifestation of congestion on network nodes is the saturation of the network links that leads to a growth in the occupancy of the buffers of the node. This growth of the buffer occupancy implies that some packets will spend more time in the buffer and thus in the network. If hosts measure the network delays (e.g. by measuring the round-trip-time between the transmission of a packet and the return of the corresponding acknowledgment) they could start to sense congestion. On low bandwidth links, a growth in the buffer occupancy can lead to an increase of the delays which can be easily measured by the end hosts. On high bandwidth links, a few packets inside the buffer will cause a small variation in the delay which may not necessarily be larger that the natural fluctuations of the delay measurements.
If the buffer's occupancy continues to grow, it will overflow and packets will need to be discarded. Discarding packets during congestion is the second possible reaction of a network node to congestion. Before looking at how a node can discard packets, it is interesting to discuss qualitatively the impact of the buffer occupancy on the reliable delivery of data through a network. This is illustrated by the figure below, adapted from [Jain1990]_.
When the network load is low, buffer occupancy and link utilization are low. The buffers on the network nodes are mainly used to absorb very short bursts of packets, but on average the traffic demand is lower than the network capacity. If the demand increases, the average buffer occupancy will increase as well. Measurements have shown that the total throughput increases as well. If the buffer occupancy is zero or very low, transmission opportunities on network links can be missed. This is not the case when the buffer occupancy is small but non zero. However, if the buffer occupancy continues to increase, the buffer becomes overloaded and the throughput does not increase anymore. When the buffer occupancy is close to the maximum, the throughput may decrease. This drop in throughput can be caused by excessive retransmissions of reliable protocols that incorrectly assume that previously sent packets have been lost while they are still waiting in the buffer. The network delay on the other hand increases with the buffer occupancy. In practice, a good operating point for a network buffer is a low occupancy to achieve high link utilization and also low delay for interactive applications.
Discarding packets is one of the signals that the network nodes can use to inform the hosts of the current level of congestion. Buffers on network nodes are usually used as FIFO queues to preserve packet ordering. Several `packet discard mechanisms` have been proposed for network nodes. These techniques basically answer two different questions :
`Which packet(s) should be discarded ?` Once the network node has decided to discard packets, it needs to actually discard real packets.
By combining different answers to these questions, network researchers have developed different packet discard mechanisms.
Discarding packets is a frequent reaction to network congestion. Unfortunately, discarding packets is not optimal since a packet which is discarded on a network node has already consumed resources on the upstream nodes. There are other ways for the network to inform the end hosts of the current congestion level. A first solution is to mark the packets when a node is congested. Several networking technologies have relied on this kind of packet marking.
In datagram networks, `Forward Explicit Congestion Notification` (FECN) can be used. One field of the packet header, typically one bit, is used to indicate congestion. When a host sends a packet, the congestion bit is unset. If the packet passes through a congested node, the congestion bit is set. The destination can then determine the current congestion level by measuring the fraction of the packets that it received with the congestion bit set. It may then return this information to the sending host to allow it to adapt its retransmission rate. Compared to packet discarding, the main advantage of FECN is that hosts can detect congestion explicitly without having to rely on packet losses.
In virtual circuit networks, packet marking can be improved if the return packets follow the reverse path of the forward packets. It this case, a network node can detect congestion on the forward path (e.g. due to the size of its buffer), but mark the packets on the return path. Marking the return packets (e.g. the acknowledgments used by reliable protocols) provides a faster feedback to the sending hosts compared to FECN. This technique is usually called `Backward Explicit Congestion Notification (BECN)`.
Dropping and marking packets is not the only possible reaction of a router that becomes congested. A router could also selectively delay packets belonging to some flows. There are different algorithms that can be used by a router to delay packets. If the objective of the router is to fairly distribute to bandwidth of an output link among competing flows, one possibility is to organize the buffers of the router as a set of queues. For simplicity, let us assume that the router is capable of supporting a fixed number of concurrent flows, say `N`. One of the queues of the router is associated to each flow and when a packet arrives, it is placed at the tail of the corresponding queue. All the queues are controlled by a `scheduler`. A `scheduler` is an algorithm that is run each time there is an opportunity to transmit a packet on the outgoing link. Various schedulers have been proposed in the scientific literature and some are used in real routers.
Distributing the load across the network
In virtual circuit networks, another way to manage or prevent congestion is to limit the number of circuits that use the network at any time. This technique is usually called `connection admission control`. When a host requests the creation of a new circuit in the network, it specifies the destination and in some networking technologies the required bandwidth. With this information, the network can check whether there are enough resources available to reach this particular destination. If yes, the circuit is established. If not, the request is denied and the host will have to defer the creation of its virtual circuit. `Connection admission control` schemes are widely used in the telephone networks. In these networks, a busy tone corresponds to an unavailable destination or a congested network.
In datagram networks, this technique cannot be easily used since the basic assumption of such a network is that a host can send any packet towards any destination at any time. A host does not need to request the authorization of the network to send packets towards a particular destination.
Based on the feedback received from the network, the hosts can adjust their transmission rate. We discuss in section `Congestion control` some techniques that allow hosts to react to congestion.
Now that we have provided a broad overview of the techniques that can be used to spread the load and allocate resources in the network, let us analyze two techniques in more details : Medium Access Control and Congestion control.
Medium Access Control algorithms
The common problem among Local Area Networks is how to efficiently share the available bandwidth. If two devices send a frame at the same time, the two electrical, optical or radio signals that correspond to these frames will appear at the same time on the transmission medium and a receiver will not be able to decode either frame. Such simultaneous transmissions are called `collisions`. A `collision` may involve frames transmitted by two or more devices attached to the Local Area Network. Collisions are the main cause of errors in wired Local Area Networks.
All Local Area Network technologies rely on a `Medium Access Control` algorithm to regulate the transmissions to either minimize or avoid collisions. There are two broad families of `Medium Access Control` algorithms :