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ALOHA
[Abramson1970]_ analyzed the performance of ALOHANet under particular assumptions and found that ALOHANet worked well when the channel was lightly loaded. In this case, the frames are rarely retransmitted and the `channel traffic`, i.e. the total number of (correct and retransmitted) frames transmitted per unit of time is close to the `channel utilization`, i.e. the number of correctly transmitted frames per unit of time. Unfortunately, the analysis also reveals that the `channel utilization` reaches its maximum at :math:`\frac{1}{2 \times e}=0.186` times the channel bandwidth. At higher utilization, ALOHANet becomes unstable and the network collapses due to collided retransmissions.
Amateur packet radio
Packet radio technologies have evolved in various directions since the first experiments performed at the University of Hawaii. The Amateur packet radio service developed by amateur radio operators is one of the descendants ALOHANet. Many amateur radio operators are very interested in new technologies and they often spend countless hours developing new antennas or transceivers. When the first personal computers appeared, several amateur radio operators designed radio modems and their own datalink layer protocols [KPD1985]_ [BNT1997]_. This network grew and it was possible to connect to servers in several European countries by only using packet radio relays. Some amateur radio operators also developed TCP/IP protocol stacks that were used over the packet radio service. Some parts of the `amateur packet radio network <http://www.ampr.org/>`_ are connected to the global Internet and use the `44.0.0.0/8` IPv4 prefix.
Many improvements to ALOHANet have been proposed since the publication of [Abramson1970]_, and this technique, or some of its variants, are still found in wireless networks today. The slotted technique proposed in [Roberts1975]_ is important because it shows that a simple modification can significantly improve channel utilization. Instead of allowing all terminals to transmit at any time, [Roberts1975]_ proposed to divide time into slots and allow terminals to transmit only at the beginning of each slot. Each slot corresponds to the time required to transmit one fixed size frame. In practice, these slots can be imposed by a single clock that is received by all terminals. In ALOHANet, it could have been located on the central mainframe. The analysis in [Roberts1975]_ reveals that this simple modification improves the channel utilization by a factor of two.
Carrier Sense Multiple Access
ALOHA and slotted ALOHA can easily be implemented, but unfortunately, they can only be used in networks that are very lightly loaded. Designing a network for a very low utilization is possible, but it clearly increases the cost of the network. To overcome the problems of ALOHA, many Medium Access Control mechanisms have been proposed which improve channel utilization. Carrier Sense Multiple Access (CSMA) is a significant improvement compared to ALOHA. CSMA requires all nodes to listen to the transmission channel to verify that it is free before transmitting a frame [KT1975]_. When a node senses the channel to be busy, it defers its transmission until the channel becomes free again. The pseudo-code below provides a more detailed description of the operation of CSMA.
The above pseudo-code is often called `persistent CSMA` [KT1975]_ as the terminal will continuously listen to the channel and transmit its frame as soon as the channel becomes free. Another important variant of CSMA is the `non-persistent CSMA` [KT1975]_. The main difference between persistent and non-persistent CSMA described in the pseudo-code below is that a non-persistent CSMA node does not continuously listen to the channel to determine when it becomes free. When a non-persistent CSMA terminal senses the transmission channel to be busy, it waits for a random time before sensing the channel again. This improves channel utilization compared to persistent CSMA. With persistent CSMA, when two terminals sense the channel to be busy, they will both transmit (and thus cause a collision) as soon as the channel becomes free. With non-persistent CSMA, this synchronization does not occur, as the terminals wait a random time after having sensed the transmission channel. However, the higher channel utilization achieved by non-persistent CSMA comes at the expense of a slightly higher waiting time in the terminals when the network is lightly loaded.
[KT1975]_ analyzes in detail the performance of several CSMA variants. Under some assumptions about the transmission channel and the traffic, the analysis compares ALOHA, slotted ALOHA, persistent and non-persistent CSMA. Under these assumptions, ALOHA achieves a channel utilization of only 18.4% of the channel capacity. Slotted ALOHA is able to use 36.6% of this capacity. Persistent CSMA improves the utilization by reaching 52.9% of the capacity while non-persistent CSMA achieves 81.5% of the channel capacity.
Carrier Sense Multiple Access with Collision Detection
Frame transmission on a shared bus
Now that we have looked at how a frame is actually transmitted as an electrical signal on a shared bus, it is interesting to look in more detail at what happens when two hosts transmit a frame at almost the same time. This is illustrated in the figure below, where hosts A and B start their transmission at the same time (point `(1)`). At this time, if host C senses the channel, it will consider it to be free. This will not last a long time and at point `(2)` the electrical signals from both host A and host B reach host C. The combined electrical signal (shown graphically as the superposition of the two curves in the figure) cannot be decoded by host C. Host C detects a collision, as it receives a signal that it cannot decode. Since host C cannot decode the frames, it cannot determine which hosts are sending the colliding frames. Note that host A (and host B) will detect the collision after host C (point `(3)` in the figure below).
Frame collision on a shared bus
As shown above, hosts detect collisions when they receive an electrical signal that they cannot decode. In a wired network, a host is able to detect such a collision both while it is listening (e.g. like host C in the figure above) and also while it is sending its own frame. When a host transmits a frame, it can compare the electrical signal that it transmits with the electrical signal that it senses on the wire. At points `(1)` and `(2)` in the figure above, host A senses only its own signal. At point `(3)`, it senses an electrical signal that differs from its own signal and can thus detects the collision. At this point, its frame is corrupted and it can stop its transmission. The ability to detect collisions while transmitting is the starting point for the `Carrier Sense Multiple Access with Collision Detection (CSMA/CD)` Medium Access Control algorithm, which is used in Ethernet networks [Metcalfe1976]_ [IEEE802.3]_ . When an Ethernet host detects a collision while it is transmitting, it immediately stops its transmission. Compared with pure CSMA, CSMA/CD is an important improvement since when collisions occur, they only last until colliding hosts have detected it and stopped their transmission. In practice, when a host detects a collision, it sends a special jamming signal on the cable to ensure that all hosts have detected the collision.
To better understand these collisions, it is useful to analyze what would be the worst collision on a shared bus network. Let us consider a wire with two hosts attached at both ends, as shown in the figure below. Host A starts to transmit its frame and its electrical signal is propagated on the cable. Its propagation time depends on the physical length of the cable and the speed of the electrical signal. Let us use :math:`\tau` to represent this propagation delay in seconds. Slightly less than :math:`\tau` seconds after the beginning of the transmission of A's frame, B decides to start transmitting its own frame. After :math:`\epsilon` seconds, B senses A's frame, detects the collision and stops transmitting. The beginning of B's frame travels on the cable until it reaches host A. Host A can thus detect the collision at time :math:`\tau-\epsilon+\tau \approx 2\times\tau`. An important point to note is that a collision can only occur during the first :math:`2\times\tau` seconds of its transmission. If a collision did not occur during this period, it cannot occur afterwards since the transmission channel is busy after :math:`\tau` seconds and CSMA/CD hosts sense the transmission channel before transmitting their frame.
The worst collision on a shared bus
Furthermore, on the wired networks where CSMA/CD is used, collisions are almost the only cause of transmission errors that affect frames. Transmission errors that only affect a few bits inside a frame seldom occur in these wired networks. For this reason, the designers of CSMA/CD chose to completely remove the acknowledgment frames in the datalink layer. When a host transmits a frame, it verifies whether its transmission has been affected by a collision. If not, given the negligible Bit Error Ratio of the underlying network, it assumes that the frame was received correctly by its destination. Otherwise the frame is retransmitted after some delay.
Removing acknowledgments is an interesting optimization as it reduces the number of frames that are exchanged on the network and the number of frames that need to be processed by the hosts. However, to use this optimization, we must ensure that all hosts will be able to detect all the collisions that affect their frames. The problem is important for short frames. Let us consider two hosts, A and B, that are sending a small frame to host C as illustrated in the figure below. If the frames sent by A and B are very short, the situation illustrated below may occur. Hosts A and B send their frame and stop transmitting (point `(1)`). When the two short frames arrive at the location of host C, they collide and host C cannot decode them (point `(2)`). The two frames are absorbed by the ends of the wire. Neither host A nor host B have detected the collision. They both consider their frame to have been received correctly by its destination.
The short-frame collision problem
To solve this problem, networks using CSMA/CD require hosts to transmit for at least :math:`2\times\tau` seconds. Since the network transmission speed is fixed for a given network technology, this implies that a technology that uses CSMA/CD enforces a minimum frame size. In the most popular CSMA/CD technology, Ethernet, :math:`2\times\tau` is called the `slot time` [#fslottime]_.
The last innovation introduced by CSMA/CD is the computation of the retransmission timeout. As for ALOHA, this timeout cannot be fixed, otherwise hosts could become synchronized and always retransmit at the same time. Setting such a timeout is always a compromise between the network access delay and the amount of collisions. A short timeout would lead to a low network access delay but with a higher risk of collisions. On the other hand, a long timeout would cause a long network access delay but a lower risk of collisions. The `binary exponential back-off` algorithm was introduced in CSMA/CD networks to solve this problem.
To understand `binary exponential back-off`, let us consider a collision caused by exactly two hosts. Once it has detected the collision, a host can either retransmit its frame immediately or defer its transmission for some time. If each colliding host flips a coin to decide whether to retransmit immediately or to defer its retransmission, four cases are possible :
Both hosts retransmit immediately and a new collision occurs
The first host retransmits immediately and the second defers its retransmission
The second host retransmits immediately and the first defers its retransmission
Both hosts defer their retransmission and a new collision occurs
In the second and third cases, both hosts have flipped different coins. The delay chosen by the host that defers its retransmission should be long enough to ensure that its retransmission will not collide with the immediate retransmission of the other host. However the delay should not be longer than the time necessary to avoid the collision, because if both hosts decide to defer their transmission, the network will be idle during this delay. The `slot time` is the optimal delay since it is the shortest delay that ensures that the first host will be able to retransmit its frame completely without any collision.

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