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`CR` : `0001101` b
`LF` : `0001010` b
`DLE`: `0010000` b
`STX`: `0000010` b
`ETX`: `0000011` b
Some characters are used as markers to delineate the frame boundaries. Many `character stuffing` techniques use the `DLE`, `STX` and `ETX` characters of the ASCII character set. `DLE STX` (resp. `DLE ETX`) is used to mark the beginning (end) of a frame. When transmitting a frame, the sender adds a `DLE` character after each transmitted `DLE` character. This ensures that none of the markers can appear inside the transmitted frame. The receiver detects the frame boundaries and removes the second `DLE` when it receives two consecutive `DLE` characters. For example, to transmit frame `1 2 3 DLE STX 4`, a sender will first send `DLE STX` as a marker, followed by `1 2 3 DLE`. Then, the sender transmits an additional `DLE` character followed by `STX 4` and the `DLE ETX` marker.
**1** **2** **3** **4**
`DLE STX` **1** **2** **3** **4** `DLE ETX`
**1** **2** **3** **DLE** **STX** **4**
`DLE STX` **1** **2** **3** **DLE** `DLE` **STX** `4` `DLE ETX`
**DLE STX DLE ETX**
`DLE STX` **DLE** `DLE` **STX** **DLE** `DLE` ETX** `DLE ETX`
Recovering from transmission errors
In this section, we develop a reliable datalink protocol running above the physical layer service. To design this protocol, we first assume that the physical layer provides a perfect service. We will then develop solutions to recover from the transmission errors.
The datalink layer is designed to send and receive frames on behalf of a user. We model these interactions by using the `DATA.req` and `DATA.ind` primitives. However, to simplify the presentation and to avoid confusion between a `DATA.req` primitive issued by the user of the datalink layer entity, and a `DATA.req` issued by the datalink layer entity itself, we will use the following terminology :
the interactions between the user and the datalink layer entity are represented by using the classical `DATA.req` and the `DATA.ind` primitives
the interactions between the datalink layer entity and the framing sub-layer are represented by using `send` instead of `DATA.req` and `recvd` instead of `DATA.ind`
To solve this problem, a reliable protocol must include a feedback mechanism that allows the receiver to inform the sender that it has processed a frame and that another one can be sent. This feedback is required even though there are no transmission errors. To include such a feedback, our reliable protocol must process two types of frames :
data frames carrying a SDU
These two types of frames can be distinguished by dividing the frame in two parts :
the `header` that contains one bit set to `0` in data frames and set to `1` in control frames
the payload that contains the SDU supplied by the application
The datalink entity can then be modeled as a finite state machine, containing two states for the receiver and two states for the sender. The figure below provides a graphical representation of this state machine with the sender above and the receiver below.
The above FSM shows that the sender has to wait for an acknowledgment from the receiver before being able to transmit the next SDU. The figure below illustrates the exchange of a few frames between two hosts.

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Glossary

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String information

Source string location
../../principles/reliability.rst:304
String age
5 years ago
Source string age
5 years ago
Translation file
locale/fr/LC_MESSAGES/principles/reliability.po, string 87