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A Token Ring network is composed of a set of stations that are attached to a unidirectional ring. The basic principle of the Token Ring MAC algorithm is that two types of frames travel on the ring : tokens and data frames. When the Token Ring starts, one of the stations sends the token. The token is a small frame that represents the authorization to transmit data frames on the ring. To transmit a data frame on the ring, a station must first capture the token by removing it from the ring. As only one station can capture the token at a time, the station that owns the token can safely transmit a data frame on the ring without risking collisions. After having transmitted its frame, the station must remove it from the ring and resend the token so that other stations can transmit their own frames.
A Token Ring network
While the basic principles of the Token Ring are simple, there are several subtle implementation details that add complexity to Token Ring networks. To understand these details let us analyze the operation of a Token Ring interface on a station. A Token Ring interface serves three different purposes. Like other LAN interfaces, it must be able to send and receive frames. In addition, a Token Ring interface is part of the ring, and as such, it must be able to forward the electrical signal that passes on the ring even when its station is powered off.
When powered-on, Token Ring interfaces operate in two different modes : `listen` and `transmit`. When operating in `listen` mode, a Token Ring interface receives an electrical signal from its upstream neighbor on the ring, introduces a delay equal to the transmission time of one bit on the ring and regenerates the signal before sending it to its downstream neighbor on the ring.
The first problem faced by a Token Ring network is that as the token represents the authorization to transmit, it must continuously travel on the ring when no data frame is being transmitted. Let us assume that a token has been produced and sent on the ring by one station. In Token Ring networks, the token is a 24 bits frame whose structure is shown below.
802.5 token format
The token is composed of three fields. First, the `Starting Delimiter` is the marker that indicates the beginning of a frame. The first Token Ring networks used Manchester coding and the `Starting Delimiter` contained both symbols representing `0` and symbols that do not represent bits. The last field is the `Ending Delimiter` which marks the end of the token. The `Access Control` field is present in all frames, and contains several flags. The most important is the `Token` bit that is set in token frames and reset in other frames.
Let us consider the five station network depicted in figure :ref:`fig-tokenring` above and assume that station `S1` sends a token. If we neglect the propagation delay on the inter-station links, as each station introduces a one bit delay, the first bit of the frame would return to `S1` while it sends the fifth bit of the token. If station `S1` is powered off at that time, only the first five bits of the token will travel on the ring. To avoid this problem, there is a special station called the `Monitor` on each Token Ring. To ensure that the token can travel forever on the ring, this `Monitor` inserts a delay that is equal to at least 24 bit transmission times. If station `S3` was the `Monitor` in figure :ref:`fig-tokenring`, `S1` would have been able to transmit the entire token before receiving the first bit of the token from its upstream neighbor.
802.5 data frame format
To capture a token, a station must operate in `Listen` mode. In this mode, the station receives bits from its upstream neighbor. If the bits correspond to a data frame, they must be forwarded to the downstream neighbor. If they correspond to a token, the station can capture it and transmit its data frame. Both the data frame and the token are encoded as a bit string beginning with the `Starting Delimiter` followed by the `Access Control` field. When the station receives the first bit of a `Starting Delimiter`, it cannot know whether this is a data frame or a token and must forward the entire delimiter to its downstream neighbor. It is only when it receives the fourth bit of the `Access Control` field (i.e. the `Token` bit) that the station knows whether the frame is a data frame or a token. If the `Token` bit is reset, it indicates a data frame and the remaining bits of the data frame must be forwarded to the downstream station. Otherwise (`Token` bit is set), this is a token and the station can capture it by resetting the bit that is currently in its buffer. Thanks to this modification, the beginning of the token is now the beginning of a data frame and the station can switch to `Transmit` mode and send its data frame starting at the fifth bit of the `Access Control` field. Thus, the one-bit delay introduced by each Token Ring station plays a key role in enabling the stations to efficiently capture the token.
After having transmitted its data frame, the station must remain in `Transmit` mode until it has received the last bit of its own data frame. This ensures that the bits sent by a station do not remain in the network forever. A data frame sent by a station in a Token Ring network passes in front of all stations attached to the network. Each station can detect the data frame and analyze the destination address to possibly capture the frame.
The text above describes the basic operation of a Token Ring network when all stations work correctly. Unfortunately, a real Token Ring network must be able to handle various types of anomalies and this increases the complexity of Token Ring stations. We briefly list the problems and outline their solutions below. A detailed description of the operation of Token Ring stations may be found in [IEEE802.5]_. The first problem is when all the stations attached to the network start. One of them must bootstrap the network by sending the first token. For this, all stations implement a distributed election mechanism that is used to select the `Monitor`. Any station can become a `Monitor`. The `Monitor` manages the Token Ring network and ensures that it operates correctly. Its first role is to introduce a delay of 24 bit transmission times to ensure that the token can travel smoothly on the ring. Second, the `Monitor` sends the first token on the ring. It must also verify that the token passes regularly. According to the Token Ring standard [IEEE802.5]_, a station cannot retain the token to transmit data frames for a duration longer than the `Token Holding Time` (THT) (slightly less than 10 milliseconds). On a network containing `N` stations, the `Monitor` must receive the token at least every :math:`N \times THT` seconds. If the `Monitor` does not receive a token during such a period, it cuts the ring for some time and then re-initializes the ring and sends a token.
Several other anomalies may occur in a Token Ring network. For example, a station could capture a token and be powered off before having resent the token. Another station could have captured the token, sent its data frame and be powered off before receiving all of its data frame. In this case, the bit string corresponding to the end of a frame would remain in the ring without being removed by its sender. Several techniques are defined in [IEEE802.5]_ to allow the `Monitor` to handle all these problems. If unfortunately, the `Monitor` fails, another station will be elected to become the new `Monitor`.
Congestion control
Most networks contain links having different bandwidth. Some hosts can use low bandwidth wireless networks. Some servers are attached via 10 Gbps interfaces and inter-router links may vary from a few tens of kilobits per second up to hundred Gbps. Despite these huge differences in performance, any host should be able to efficiently exchange segments with a high-end server.
To understand this problem better, let us consider the scenario shown in the figure below, where a server (`A`) attached to a `10 Mbps` link needs to reliably transfer segments to another computer (`C`) through a path that contains a `2 Mbps` link.
In this network, the segments sent by the server reach router `R1`. `R1` forwards the segments towards router `R2`. Router `R1` can potentially receive segments at `10 Mbps`, but it can only forward them at `2 Mbps` to router `R2` and then to host `C`. Router `R1` includes buffers that allow it to store the packets that cannot immediately be forwarded to their destination. To understand the operation of a reliable transport protocol in this environment, let us consider a simplified model of this network where host `A` is attached to a `10 Mbps` link to a queue that represents the buffers of router `R1`. This queue is emptied at a rate of `2 Mbps`.
Self clocking
However, transport protocols are not only used in this environment. In the global Internet, a large number of hosts send segments to a large number of receivers. For example, let us consider the network depicted below which is similar to the one discussed in [Jacobson1988]_ and :rfc:`896`. In this network, we assume that the buffers of the router are infinite to ensure that no packet is lost.
If many senders are attached to the left part of the network above, they all send a window full of segments. These segments are stored in the buffers of the router before being transmitted towards their destination. If there are many senders on the left part of the network, the occupancy of the buffers quickly grows. A consequence of the buffer occupancy is that the round-trip-time, measured by the transport protocol, between the sender and the receiver increases. Consider a network where 10,000 bits segments are sent. When the buffer is empty, such a segment requires 1 millisecond to be transmitted on the `10 Mbps` link and 5 milliseconds to be the transmitted on the `2 Mbps` link. Thus, the measured round-trip-time measured is roughly 6 milliseconds if we ignore the propagation delay on the links. If the buffer contains 100 segments, the round-trip-time becomes :math:`1+100 \times 5+ 5` milliseconds as new segments are only transmitted on the `2 Mbps` link once all previous segments have been transmitted. Unfortunately, if the reliable transport protocol uses a retransmission timer and performs `go-back-n` to recover from transmission errors it will retransmit a full window of segments. This increases the occupancy of the buffer and the delay through the buffer... Furthermore, the buffer may store and send on the low bandwidth links several retransmissions of the same segment. This problem is called `congestion collapse`. It occurred several times during the late 1980s on the Internet [Jacobson1988]_.
The `congestion collapse` is a problem that all heterogeneous networks face. Different mechanisms have been proposed in the scientific literature to avoid or control network congestion. Some of them have been implemented and deployed in real networks. To understand this problem in more detail, let us first consider a simple network with two hosts attached to a high bandwidth link that are sending segments to destination `C` attached to a low bandwidth link as depicted below.
To avoid `congestion collapse`, the hosts must regulate their transmission rate [#fcredit]_ by using a `congestion control` mechanism. Such a mechanism can be implemented in the transport layer or in the network layer. In TCP/IP networks, it is implemented in the transport layer, but other technologies such as `Asynchronous Transfer Mode (ATM)` or `Frame Relay` include congestion control mechanisms in lower layers.
Let us first consider the simple problem of a set of :math:`i` hosts that share a single bottleneck link as shown in the example above. In this network, the congestion control scheme must achieve the following objectives [CJ1989]_ :
The congestion control scheme must `avoid congestion`. In practice, this means that the bottleneck link cannot be overloaded. If :math:`r_i(t)` is the transmission rate allocated to host :math:`i` at time :math:`t` and :math:`R` the bandwidth of the bottleneck link, then the congestion control scheme should ensure that, on average, :math:`\forall{t} \sum{r_i(t)} \le R`.
The congestion control scheme must be `efficient`. The bottleneck link is usually both a shared and an expensive resource. Usually, bottleneck links are wide area links that are much more expensive to upgrade than the local area networks. The congestion control scheme should ensure that such links are efficiently used. Mathematically, the control scheme should ensure that :math:`\forall{t} \sum{r_i(t)} \approx R`.
The congestion control scheme should be `fair`. Most congestion schemes aim at achieving `max-min fairness`. An allocation of transmission rates to sources is said to be `max-min fair` if :

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Source string location
../../principles/sharing.rst:690
String age
5 years ago
Source string age
5 years ago
Translation file
locale/fr/LC_MESSAGES/principles/sharing.po, string 145